30 seconds of real gameplay captured in the city: raids, rides, the lake and a Mega Guard boss fight.
From the Park next to spawn out to the Theme Park at the far edge. Each district has its own hommies, guard and things to do.
Admin Abuse every Saturday, plus boss raids, coin rain and races run by staff.
Swim at the pool, fish at the lake, ride the chairlift and the ferris wheel.
The whole loop in one line: find a roaming hommie, carry it past the safe line before the district guard catches you, move it into your dorm, and let it earn coins while you get faster.
Hommies roam every district. Walk up and hold E briefly to invite one. It stops while you pick it up.
The district guard chases you while you carry. Cross the marked safe line by the shops and the hommie is yours for good, saved to your collection.
Carry it to your green home gate. It moves into your dorm, you get delivery coins, and it starts paying income every minute.
Running and your dorm treadmill give speed points. Guards in later districts are faster, so speed decides where you can raid.
Spend coins on treadmill tiers, trails, auras, weapons and room upgrades. Collect every species in a district to unlock its weapon.
When you can afford it, rebirth: your coins and speed reset, but speed gains and income are multiplied forever. You keep your hommies.
New players get a five-step quest with check marks: try to invite a Park hommie and get stopped by the Scout, train to 100 speed on your home treadmill, invite again, move the hommie in, then start the dorm party. Follow the yellow arrows.
Weekly events run on the same clock in every server. Times below are in your time zone () and count down live.
These are the standard weekly slots (Saturday 5 PM and 9 PM, Wednesday 7 PM, US Eastern). Staff can move a slot or start a surprise event, so the game's own banner always has the final word.
3.5 minutes of day, then 1.5 minutes of night, on a loop that starts when the server does.
Every 2 minutes in the Park. Epic or better, ×5 income, stays about 1¾ minutes.
Every 5 minutes in the Abandoned Park. Legendary or better, ×9 income.
Every 30 minutes in the Park. Mythic or better, ×16 income, stays 4 minutes.
Once an hour, for 5 minutes, a ×5 belt pops up somewhere inside a district. Tap the badge for a guide beam.
Each night has a 3% chance of a Secret ghost: Afterimage, Page Zero or Dead Signal. It vanishes at sunrise.
Every species, where it lives and the lowest rarity it can spawn at. Any spawn can roll higher, plus a mutation, size and build. Tap a card for its catchphrase.
All 20 districts are open from the start. What stops you is the guard: you need to be faster than it to get out. Income grows about 10× per district.

Every roaming hommie rolls its traits when it spawns and keeps them forever. Income before boosts is rarity rate × mutation × size × build × species × level. Night species get ×1.8, day species ×1.25.
| Rarity | Base coins / min | Where it comes from |
|---|
| Mutation | Chance | Income |
|---|
| Size | Chance | Scale | Income |
|---|
| Build | Chance | Income | Carry weight |
|---|
Local weather hits one district at a time and swaps in its own mutations: gas leaks favor Toxic and Glitch, meteor showers favor Cosmic and Ember, freeze fronts favor Frost and Prism.
Weapons knock rival carriers back and hit the Mega Guard boss. Earn the next one by collecting every species in its district, then paying coins. Each step adds range and knockback and shortens the cooldown.
| Tier | Weapon | Unlock district | Coin cost | Boss damage | Range | Knockback | Cooldown |
|---|
| Weapon | Price | Boss damage | Range | Knockback |
|---|
Boss damage is before effects. The Mega Guard's HP is 60 hits of every player's best weapon added together (at least 150), so a stronger server gets a tougher boss.
The glowing totem left of the VIP shop at spawn, run by the Totem Keeper. Press E, pick any weapon you own and roll an effect. A new roll replaces the old effect (it asks first if you'd lose Epic or better). Rarer effects hit harder and look louder.
Costs 10 minutes of your income (at least 5K coins).
| Effect | Odds | Damage |
|---|
149 Robux, sold only at the totem. VIP-only effects with a multiplier and a halo outline.
| Effect | Odds | Damage |
|---|
Legendary, Mythic and VIP pulls get announced in chat. Where paid random items aren't allowed, the box button says it's unavailable and coin rolls still work.
Speed points set how fast you run. Trails and auras multiply the speed points you earn from running and the treadmill; they don't change your walk speed directly.
| Tier | Speed / sec | Needs speed | Upgrade cost |
|---|
| Trail | Coins | Speed gains |
|---|
| Aura | Coins | Speed gains |
|---|
Rebirth resets coins, speed, treadmill tier and home upgrades. You keep hommies, rooms, trails, auras, weapons, Robux items and the index. Up to 30 rebirths.
| Rebirth | Coin cost | Speed gains | Income |
|---|
Server-wide events change the sky, the music and the odds. Stacked boosts are capped (speed ×3, treadmill ×4, coins ×5, luck ×6), and only what you earn during an event is saved.
| Event | Look | What it does |
|---|


Staff start these, mostly during Admin Abuse. One runs at a time per server. Every game pays coins scaled to your income plus a speed bonus.
| Game | Type | Length | How it plays | Speed prize |
|---|
Staff pick a prize (coins, a 24-hour boost, gear or a VIP Effect Box) and hit DRAW. Names spin for 6 seconds before the winner lights up. Gear you already own turns into coins.
A giant belt on the main road between the safe area and the Park, from ×2 up to ×50. It comes up by itself at ×10 during Admin Abuse.

Grab a rod from the fishing chair at the Lake, cast, wait for the bite and press REEL in time. It's just for fun and bragging rights: catches show a card and your personal best, but give no coins or items.
| Fish | Rarity | Chance | Weight | When |
|---|
Chances are for daytime. At night the two night-only fish join the pool, so everything else gets a little rarer.
Everything here is optional, and random items list their odds before you buy. Checking live prices…
| Boost | Forever | 24 hours |
|---|
24-hour boosts run in real time, even offline. Buying again adds 24 hours (up to 30 days banked).
| Bundle | Price | Worth | Includes |
|---|
| Item | Type | Price | Bonus |
|---|
| Product | Price | What you get |
|---|
The case picks a hommie first: Receipt Goblin 45%, 404 DJ 30%, Midnight Mascot 18%, Cosmic Hall Monitor 7%.
Then a mutation, never plain: Shiny 29%, Glitch 22%, Golden 14%, Prism 9%, Bloom 8%, Shadow 6%, Ember 5%, Storm 3%, Cosmic 2%, Frost 1%, Toxic 1%.
Then a size, never smaller than Normal: Normal 60%, Huge 30%, Colossal 10%.
Buying a hommie directly is always guaranteed, and is the only option where paid random items aren't allowed.